Tackling the fun
seriously.

Game Director with 18+ years of experience turning creative intent into clear, joyful, and deeply playable experiences.

The director’s desk

A selection of released projects, from first prototype to final polish.

Project index

Independent practice

Self-directed projects exploring interaction, systems, and the practical craft of making.

10+released titles
4creative disciplines
18+years shaping playable experiences

Clarity in the room.
Curiosity in the work.

An avid learner and team player, I love to move from a promising idea to a shared, playable vision. My work lives at the intersection of game direction, systems thinking, and the practical craft of making.

Talk about a project

Shape the direction

Turn an idea into a shared objective that helps the whole team make better decisions.

Make it playable

Prototype, iterate, and tune mechanics until the intended feeling arrives in the player’s hands.

Bring people with you

Coordinate design teams and external partners with clear communication and trust.

Technical fluency
SnowdropUnreal EngineUbiArt FrameworkUnity3DAgile / Scrum

Experience

Oct 2020 - now

Game Director

Ubisoft Milan

Overseeing global game realization, from conception to polish, with ownership of game direction, quality, and deadlines.

Mario + Rabbids Sparks of Hope · Rayman in the Phantom Show · The Last Spark Hunter · Tower of Doooom

Dec 2017 - Sep 2020

Design Director

Ubisoft Milan

Overall design follow-up through conception, production, debug, polish, and post-launch analysis.

Mario + Rabbids Kingdom Battle: Donkey Kong Adventure

Dec 2010 - Nov 2017

Lead Game Designer

Ubisoft Milan

Game design team coordination, camera, controls, gameplay mechanics, and R&D across new technologies.

Mario + Rabbids Kingdom Battle · Just Dance 2014 · Just Dance 4 · Raving Rabbids

May 2007 - Nov 2010

Game Designer

Ubisoft Milan

Gameplay mechanics, game flow, progression, and level design from prototype through fine-tuning.

Motion Sports · We Dare · My Secret World

Let’s make something
worth playing.

For collaborations, game direction, or a good conversation about games.

Project title

The challenge

My contribution

What shipped

Contribution
Platform
Status

Replace the abstract poster with approved project imagery in the project data object when the visual archive is ready.